TRIBAL WORKSTRIBAL.CX
tribal.cx +140 +120 +95 +140 +120 +95

A Tribal Wars add-on

Your village,
run like a veteran.

Tribal Works builds, recruits, raids, trades and dodges for you - with the judgement of a player who has done it a thousand times. And when the game asks for a human, it stops and waits for one.

Cancel any time Runs in your own browser No password needed

Tribal Works running Overview Villages Profiles Combat Log Settings Ironhold (512|488) 4,212 points · K45 8,420 +1,210 / h 7,955 +1,184 / h 9,110 +1,146 / h INCOME 3,540 / h ▲ 82% ARMY 573 292 6 24 BUILDING Headquarters 18 then Smithy 11 DEFENCE Attack in 14 min army already out JUST NOW Raided (508|493) 860 loot Traded 806 clay for iron accepted Dodged an attack from Grimwald 0 losses Queued Headquarters 18 2 h 04 m Recruited 12 light cavalry stable Standing order armed waiting on army Next raid pass in 2 min · 83 targets in range
12 jobsone window
Every movelogged, with its reason
0 captchassolved - ever
€4.99a month, all in

One window

Every job in the village, on one panel.

Tribal Works sits in the corner of your game. It shows what it is doing and why, and every decision can be overruled with a click.

Tribal Works running Overview Villages Profiles Combat Log Settings Ironhold (512|488) 4,212 points · K45 8,420 +1,210 / h 7,955 +1,184 / h 9,110 +1,146 / h INCOME 3,540 / h ▲ 82% ARMY 573 292 6 24 BUILDING Headquarters 18 then Smithy 11 DEFENCE Attack in 14 min army already out JUST NOW Raided (508|493) 860 loot Traded 806 clay for iron accepted Dodged an attack from Grimwald 0 losses Queued Headquarters 18 2 h 04 m Recruited 12 light cavalry stable Standing order armed waiting on army Next raid pass in 2 min · 83 targets in range

How it plays

It doesn't just click. It thinks it through.

Anyone can send the same farm run every ten minutes. Tribal Works decides what is worth doing, the way you would if you had the time.

+410 +860 +640 +1120 +390 +930 +720 +540 +1310 Radius 13 fields 83 targets ready

Raiding

Goes where the loot is.

It keeps count of what every barbarian village has had taken from it. When the ones next door are empty, it looks further out - up to the travel time you allow - and comes back in when they have filled up again.

  • A small scouting stack first on anything new
  • Light cavalry first for the long runs
  • Never sends more than the loot can repay
Grimwald Ironhold Dodged 0 losses · army back One last sweep two minutes before impact - nothing is left standing.

Defence

Leaves them nothing to take.

When an attack is on its way it spends your stock on buildings and troops before it lands, pulls the army out of the way if it can't win, and brings it back the moment the dust settles.

  • Spends down to what the hiding place protects
  • Stops posting market offers while you're being farmed
  • Troops home again right after the hit
Clay surplus Iron needed Buys what blocks you Ranks resources by how many hours short each is, not by which pile is biggest.

Market

Trades for what's holding you up.

Short on iron for the next level of the smithy while clay piles up? It knows, and puts your spare clay on the market for exactly that - no more than the building needs.

Loyalty Train of four, one second apart Each noble lowers loyalty 20-35. Four landing together take the village.

Conquest

From one village to two.

Academy, coins, the nobleman, a sensible target close to home and an escort that clears the way. Then the new village gets its walls up before anything else.

Our word on it

When the game asks for a human, it gets one.

  • Tribal Works never solves bot checks. It stops, rings, and waits for you.
  • It never asks for your game password - it works inside the tab you are signed in to.
  • Your plans and settings stay in your browser, not on our server.
  • Everything it does is written in its log, with the reason why.
Bot check Everything has stopped. Solve it, then press "carry on". We never solve these for you. Tribal Works Bot check on en1 needs you now

Everything included

Twelve jobs, one subscription.

Builder

Works through a proven build order - or yours, if you would rather - and never lets the queue run dry.

Recruiter

Keeps barracks, stable and workshop busy in proportions that suit your plan, with a floor of the units you never want to be short of.

Research

Unlocks the units your plan needs next, and researches levels once you own enough troops for them to pay.

Raiding

Finds barbarian villages worth the walk, sends the right stack, and reaches further out when the nearby ones run dry.

Scavenging

Sends idle troops scavenging and brings them home in time for whatever comes next.

Defence

Watches incoming attacks, spends what they would steal, moves the army out of harm's way and back again.

Market

Trades your surplus for whatever the next building is waiting on, and stops advertising stock while you are being farmed.

Nobles

Builds the academy, mints coins and plans the conquest of a nearby village, then gets the new one on its feet.

Paladin

Recruits your paladin and spends his skill points down a priority list you can change.

Quests & rewards

Collects quest rewards and daily chests, and on a new account works through the open quests for their rewards. Spends event rolls before they go to waste.

Scouting

Scouts first contact with a small stack so the big one never walks into a surprise.

Standing orders

Timed attacks and orders like "keep that player's army down" - planned around travel times, and night bonus if you ask it to.

Every feature in detail

Pricing

The price of a coffee, once a month.

One plan with everything in it. It pays for itself the first night your village keeps working while you sleep.

Tribal Works

€4.99 / month

Everything. No tiers, no add-ons, no premium villages.

  • Every module - build, recruit, raid, trade, defend, noble
  • 2 browsers on one licence
  • Every update, installed automatically
  • Live chat with people who play the game
  • Cancel from your account whenever you like
Start now

Billed monthly in EUR. Prices include VAT where it applies.

Questions

Asked around the campfire.

Do I need to install anything?

A browser extension called Tampermonkey (free, for Chrome, Firefox, Edge, Safari and Opera) and then Tribal Works itself, which is one click from your download page. The guide walks through it with pictures.

Is it allowed?

No. The Tribal Wars rules forbid automated play, and accounts that use it can be banned. We don't pretend otherwise and we don't sell tricks to hide it. Tribal Works is built to play like a careful person - sensible hours, no inhuman precision - but the decision to use it, and the risk, are yours. Read the terms first.

What happens when the game shows a bot check?

Tribal Works stops, sounds an alarm in your tab and waits. It never tries to solve one - that is for you to do. When you have, press "I have solved it - carry on" and it picks up exactly where it was, including bringing home troops it moved out of the way.

Does it keep running when I close the tab?

No - it runs inside your game tab, so it works while that tab is open. Leave it open on a computer that stays on, and it will keep your village moving day and night. Reopening the game starts it again automatically.

Can I use it on more than one account or computer?

One licence covers 2 browsers. Moved to a new computer? Reset your browsers from your account page and the new one takes the free slot.

What does it cost, and can I cancel?

€4.99 a month, charged monthly. Cancel from your account page at any time - it keeps working until the end of the month you have paid for, and you are not charged again.

Which worlds and languages does it support?

Every Tribal Wars world on the international and the main national servers - English, Dutch, German, French, Spanish, Portuguese, Polish, Czech, Hungarian, Romanian, Greek, Nordic, Italian, Russian and more. It reads the world's settings itself (speed, archers, paladin, night bonus) so there is nothing to configure per world.

Is my account password safe?

Tribal Works never sees it. It runs inside the game tab you are already signed in to. Your settings stay in your own browser; the only things it sends us are your licence key, a random id for the browser, the version you run and the world you play on - enough to check the licence, nothing more.

Something else? Ask us in the chat - real people, who play.

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